
Jim Hsu
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Posted - 2005.12.18 22:48:00 -
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Edited by: Jim Hsu on 18/12/2005 22:53:09 Edited by: Jim Hsu on 18/12/2005 22:50:28 I'll try to look at this analytically.
On today with a player record of 20000, about 1500-2000 people (aggressive estimate) are in 0.0. Let's assume at any given time, 20-40% are ratting (as opposed to mining, fighting, traveling, etc).
NPCing is roughly 2-3 times as profitable now compared to the past. With a commonly thrown around figure of 20-30M/hour, I'm guessing the improvement to be .. um... 15M/hour?
That would introduce about 8B/hour (add/subtract a few B). It would also introduce an item/loot value of about the same amount.
Since timezone flunctuations (20000 is peak), avg 0.0 people is more like 1000-1500, making the value mmore like 5.5B/hour for 23/7 (~120B/day).
This would subsequently enter empire markets. Obviously, a significant portion of this would stay within 0.0, for alliance purchases (PvP, etc).
Probable effects: -Prices of "uber-loot" will increase, as 0.0 people bid on them for their ships. However, since there is an element of risk factored in, that keeps it in control as people are unwilling to fly what they can't afford to lose (unlike empire people). Since the journey is arduous from 0.0 to empire, this discourages people from purchasing empire items, and encourages purchase of 0.0 equivalents. -Prices of dropped loot (t1, named) will decrease significantly as markets are flooded. Considering the influx of newbies, this will too be in control as newbies scramble to buy cheap named/t1 loot. AND also since the journey is arduous from 0.0 to empire, less people are willing to make runs with cheap loot to empire (more items would stay in 0.0). -0.0 people entry may increase, if there are other incentives (e.g. corp recruitment). This would have an effect of driving down profit (and this the number of people coming in would equalize). -And the essential fact: this money is lost as 0.0 people spend money killing things and being killed.
Overall, this would have an effect, but not as much as L4's did pre-Cold War, since the geographical and numerical distribution of people is completely different.
-- If you're a math wizard, help me here:
http://oldforums.eveonline.com/?a=topic&threadID=255750&page=1
:)
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